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Publisher's Description:Fanfares sound. The ground vibrates under horses hooves. The jousting tournament to decide who is the most fearless knight can begin. Well armoured, the fighters enter the arena. Who will be the last to still have a complete set of weaponry, and therefore able to decide the tournament for himself? And who will be in possession of the most gold at the end of the fighting, and be the real victor of the jousting? |
Box info:
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Trev says:Players collect and trade weapons and armour for use in jousts during the tournament, the aim being to make the most money during the fighting, whether or not you win the fights. The pieces are attractive enough. The weakest part of this game is that it has been designed such that ties are common during jousts. The ties are resolved by what the designer obviously thought was a good idea (a large part of the rules is given over it), but essentially boils down to a form of Snap! The rest of the game could be promising, but I'll need to try it a few more times to see how play develops. |