Curse of the Idol

Defy danger to capture the Bloodstone

Box cover

Publisher's Description:

Buried deep in the web of the impenetrable jungle lies a forgotten temple. Within its walls lurks an awesome idol, harbouring a priceless gem known as the Bloodstone. The Idol will only surrender his precious treasure to the one who draws the Golden Sword - the key that will unleash the hidden treasure from deep within the Idol's stony heart.

Those who seek the precious Bloodstone

must overcome many dangers.  Before the doors of the Inner Temple are the perilous Wheels of Death, set to throw intruders into a dark abyss. A villain prowls within the temple walls, jealously guarding the path that leads to the treasure, ready to send thieves to the gaping Pit of Bones. Only the most valiant adventurer will vanquish his opponents, seize the fabled treasure, escape from the Forbidden Temple and beat the Curse of the Idol...

Box info:

Publisher : MB Games
Designer : ??
Published : 1990
Players : 2 to 4
Ages : 8+
Playing time : 40 min
Curse of the Idol

Trev says:

Another one of those fairly standard kids games with a gimmick that mostly appeals to those who had the game when younger. Players use a die roll to move either their 'adventurer' or the 'villain'. The villain can be used to block routes or to steal things from other adventurers. You can also steal from other players if your adventurer lands on theirs. The first task is to go through the first wall to get the sword. You then try to avoid anyone landing on your adventurer long enough to get onto the 'wheels'. These wheels rotate, changing the path, whenever anyone lands on one of the wheel symbols around the board. You also need someone to land on and rotate them while you are on them in order to proceed through the next wall - although you can use the villain to do this yourself. Once through the inner wall, you can insert the sword in one of six slots in the idol. If you get the right one, the Bloodstone drops out and you attempt to get past all the other players again to escape from the temple while still holding it. If you get the wrong slot, you have to replace the sword in its starting place and go back to get it before trying again, unless someone else gets to it first.

Not the kind of game that appeals to me, except for the free-for-all of everyone landing on the sword or bloodstone holder to steal it from them - at times they can change hands each time someone throws the die. It is, though,  the kind of game that young players love (3D boards, little people, swords, wheels of death, idols, etc - all great ingredients for an 8 - 14 year old).